![]() ![]() How many of the 98 inbetween morph stages can you legally and ethically claim ownership over? Imagine taking these two photos from famous protected sources, and creating a morph animation with 100 frames where the 1st and last are verbatim the stolen pictures without any changes. You remember the oldschool image morphing techniques from the 90's I assume, where people used to morph a face of a human into the face of an animal for example. It's just that they aren't taken verbatim from a single image, but averaged out between multiple images. It's hard for humans to wrap their brain around how neural nets store their data because of the n-dimensionality of these structures, but I think the argument can be made that the individual fragments of image patterns it stores are still image-like enough to be legally treated as image parts in the traditional sense. It's similar of the job of animation director in anime, that will retouch sequences of various animator to maintain coherence in the production.Ĭlick to expand.I don't quite agree with that, but I don't want to argue semantics and I think you don't enjoy that kind of argument either, so we might just have to agree to disagree on this one. If anything these ai are very powerful but very dumb interns, you still have to go after them to maintain the art direction and follow the vision, which they can't. The ai can't do that because the architecture is still naive and wasn't designed for that. This won't make artist obsolete, at least not just yet you need the talent to correct and adjust the resulting stuff or create complex variations for permanent stuff. Use the result to train a deepfake ai, animate your cutscene, transfer the deepfake of the custom character into the cutscene, clean the small defect. Use a face generator to find the realistic version in the latent space, project all the poses. have a passable quality mesh of a character face, done by hand or character generator, create many poses in different light conditions. generating a face with midjourney and animating it with deep face transfer, while it's not perfect in the absolute (face rotation is a problem) you can create a worflow around like, capture only front facing face animation (like with performance mocap), use a markerless face detection soft for stuff like jaw movement, project the animation to a mesh, extract the animation to uv, clean the uv, wonderful you have a very life like stylized animation. What you can do, and that's the preferred workflow, is to kitbash result, and have a cleaning pass to correct eventual error.Īlso consider you can use multiple tool and other AI to complement, like It's very badbat giving you exactly what you want, it's best if you roll with suggestion and build on them. However there is some limit, it does not have consistency, it does not have permanence, ie you can tell him to reuse a character over a long series of request. You can also use it to fill erased part with new prompt, or clean an image. Could well imagine contracts with voice actors in the future will include or deny the rights to reproduce their voice.Ĭan you use this for game dev? Absolutely, some people are even building entire automated pipeline right now, so that it generate during the night, and result is curated the day. Imagine needing your voice actor to only speak a couple minutes and then generate from that what you need at any point in the project (with the actors consent of course).Īs silly ads would put it: "Voice actors hate this trick". However the concept is very interesting and would be cool as a software. (Though that requires a lawyer again: Is a persons voice protected somehow at all? ) That is definitely a legal risk because it does not mash up thousands of indistinguishible sources but aims to reproduce one specific voice based mostly on input samples of that singular voice. Since we are on the topic of AI, you guys heard of this voice generator/reproducer? I might try it out for background clutter in my project. Would love to see an atmospheric game with an abstract, painterly look (as that's what the AIs excell at) with graphics mostly generated by this. It is an interesting topic in every case.
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